SR-22

SR-22 is a digital performance epic that uses the language of video games to interrogate embodiment and divine authority. Framed through the lens of Kierkegaard's "Fear and Trembling," the work follows a protagonist whose autonomy is disrupted by an act of divine intervention. Equipped with a motion capture headset rig, we encounter the protagonist's body as negotiable as she is gradually fragmented and replaced with digital animations. The work reimagines Immaculate Conception in the age of mechanical reproduction in an ongoing dialogue with systems that abstract and digitize the body.

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